• Legal Information
  • ▶DirectX Software Development Kit
  • ▼DirectX Graphics
    • ▼Direct3D 9
      • Converting to Direct3D 9
      • ▶Programming Guide
      • ▶Graphics Tools
      • ▶Tutorials and Samples
      • ▼Reference
        • ▶Direct3D Reference
        • ▼D3DX Reference
          • ▼Interfaces
            • ▶ID3DXAllocateHierarchy
            • ▶ID3DXAnimationCallbackHandler
            • ▶ID3DXAnimationController
            • ▶ID3DXAnimationSet
            • ▶ID3DXBaseMesh
            • ▶ID3DXBuffer
            • ▶ID3DXCompressedAnimationSet
            • ▶ID3DXConstantTable
            • ▶ID3DXFont
            • ▶ID3DXFragmentLinker
            • ▶ID3DXKeyframedAnimationSet
            • ▶ID3DXLine
            • ▶ID3DXLoadUserData
            • ▶ID3DXMatrixStack
            • ▶ID3DXMesh
            • ▶ID3DXPatchMesh
            • ▶ID3DXPMesh
            • ▶ID3DXPRTBuffer
            • ▶ID3DXPRTCompBuffer
            • ▼ID3DXPRTEngine
              • ID3DXPRTEngine::ClosestRayIntersects
              • ID3DXPRTEngine::ComputeBounce
              • ID3DXPRTEngine::ComputeBounceAdaptive
              • ID3DXPRTEngine::ComputeDirectLightingSH
              • ID3DXPRTEngine::ComputeDirectLightingSHAdaptive
              • ID3DXPRTEngine::ComputeDirectLightingSHGPU
              • ID3DXPRTEngine::ComputeLDPRTCoeffs
              • ID3DXPRTEngine::ComputeSS
              • ID3DXPRTEngine::ComputeSSAdaptive
              • ID3DXPRTEngine::ComputeSurfSamplesBounce
              • ID3DXPRTEngine::ComputeSurfSamplesDirectSH
              • ID3DXPRTEngine::ComputeVolumeSamples
              • ID3DXPRTEngine::ComputeVolumeSamplesDirectSH
              • ID3DXPRTEngine::ExtractPerVertexAlbedo
              • ID3DXPRTEngine::FreeBounceData
              • ID3DXPRTEngine::FreeSSData
              • ID3DXPRTEngine::GetAdaptedMesh
              • ID3DXPRTEngine::GetNumFaces
              • ID3DXPRTEngine::GetNumVerts
              • ID3DXPRTEngine::GetVertexAlbedo
              • ID3DXPRTEngine::MultiplyAlbedo
              • ID3DXPRTEngine::ResampleBuffer
              • ID3DXPRTEngine::RobustMeshRefine
              • ID3DXPRTEngine::ScaleMeshChunk
              • ID3DXPRTEngine::SetCallBack
              • ID3DXPRTEngine::SetMeshMaterials
              • ID3DXPRTEngine::SetMinMaxIntersection
              • ID3DXPRTEngine::SetPerTexelAlbedo
              • ID3DXPRTEngine::SetPerTexelNormal
              • ID3DXPRTEngine::SetPerVertexAlbedo
              • ID3DXPRTEngine::SetSamplingInfo
              • ID3DXPRTEngine::ShadowRayIntersects
            • ▶ID3DXRenderToEnvMap
            • ▶ID3DXRenderToSurface
            • ▶ID3DXSaveUserData
            • ▶ID3DXSkinInfo
            • ▶ID3DXSPMesh
            • ▶ID3DXSprite
            • ▶ID3DXTextureGutterHelper
            • ▶ID3DXTextureShader
          • ▶Functions
          • ▶Callback Functions
          • ▶Macros
          • ▶Structures
          • ▶Enumerations
          • ▶Constants
        • ▶HLSL Shader Reference
        • ▶Effect Reference
        • ▶Asm Shader Reference
        • ▶DXUT Reference
        • ▶X File Reference
        • ▶X File Reference (Legacy)
        • ▶DDS File Reference
  • ▶DirectX Input
  • ▶DirectX Audio
  • ▶DirectX SDK Technical Articles
  • Glossary
  • ▶DirectX SDK
  • ▶DirectMusic
  • ▶DirectPlay