Legal Information
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DirectX Software Development Kit
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DirectX Graphics
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DirectX Input
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XInput
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DirectInput
Introduction to DirectInput
Understanding DirectInput
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Programming Guide
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DirectInput Devices
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DirectInput Device Data
Buffered and Immediate Data
Polling and Event Notification
Relative and Absolute Axis Coordinates
Time Stamps and Sequence Numbers
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Joystick Data
Buffered Joystick Data
Checking for Lost Joystick Input
Immediate Joystick Data
Interpreting Joystick Axis Data
Using CPOINTs
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Keyboard Data
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Mouse Data
Output Data
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Action Mapping
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Force Feedback
Programming Tips and Tools
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Tutorials
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Samples
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Reference
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DirectX Audio
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DirectX SDK Technical Articles
Glossary
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DirectX SDK
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DirectMusic
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DirectPlay