• Legal Information
  • ▶DirectX Software Development Kit
  • ▶DirectX Graphics
  • ▶DirectX Input
  • ▶DirectX Audio
  • ▶DirectX SDK Technical Articles
  • Glossary
  • ▼DirectX SDK
    • Legal Information
    • ▼Introducing DirectX 9.0
      • Tips and Tricks Using Managed Code
      • What's New in DirectX 9.0 for Managed Code
      • What Is Managed Code?
      • ▶Direct3D Graphics
      • ▶How Do I ...?
      • ▼Namespaces
        • ▶Microsoft.DirectX.AudioVideoPlayback
        • ▶Microsoft.DirectX.Diagnostics
        • ▶Microsoft.DirectX.Direct3D
        • ▶Microsoft.DirectX.DirectDraw
        • ▶Microsoft.DirectX.DirectInput
        • ▶Microsoft.DirectX.DirectPlay.Lobby
        • ▶Microsoft.DirectX.DirectPlay.Voice
        • ▶Microsoft.DirectX.DirectPlay
        • ▶Microsoft.DirectX.DirectSound
        • ▶Microsoft.DirectX.PrivateImplementationDetails
        • ▶Microsoft.DirectX.Security.Permissions
        • ▶Microsoft.DirectX.Security
        • ▼Microsoft.DirectX
          • ▶Classes
          • ▼Structures
            • ▼Matrix
              • ▼Methods
                • Add
                • AffineTransformation
                • AffineTransformation2D
                • Equals
                • GetHashCode
                • Invert
                • LookAtLH
                • LookAtRH
                • Matrix
                • Multiply
                • MultiplyTranspose
                • op_Addition
                • op_Equality
                • op_Inequality
                • op_Multiply
                • op_Subtraction
                • OrthoLH
                • OrthoOffCenterLH
                • OrthoOffCenterRH
                • OrthoRH
                • PerspectiveFovLH
                • PerspectiveFovRH
                • PerspectiveLH
                • PerspectiveOffCenterLH
                • PerspectiveOffCenterRH
                • PerspectiveRH
                • Reflect
                • RotateAxis
                • RotateQuaternion
                • RotateX
                • RotateY
                • RotateYawPitchRoll
                • RotateZ
                • RotationAxis
                • RotationQuaternion
                • RotationX
                • RotationY
                • RotationYawPitchRoll
                • RotationZ
                • Scale
                • Scaling
                • Shadow
                • Subtract
                • ToString
                • Transform
                • Transformation
                • Transformation2D
                • Translate
                • Translation
                • Transpose
                • TransposeMatrix
              • ▶Properties
              • ▶Fields
            • ▶Plane
            • ▶Quaternion
            • ▶Single16
            • ▶Vector2
            • ▶Vector3
            • ▶Vector4
  • ▶DirectMusic
  • ▶DirectPlay