• Legal Information
  • ▶DirectX Software Development Kit
  • ▶DirectX Graphics
  • ▶DirectX Input
  • ▶DirectX Audio
  • ▶DirectX SDK Technical Articles
  • Glossary
  • ▼DirectX SDK
    • Legal Information
    • ▼Introducing DirectX 9.0
      • Tips and Tricks Using Managed Code
      • What's New in DirectX 9.0 for Managed Code
      • What Is Managed Code?
      • ▶Direct3D Graphics
      • ▶How Do I ...?
      • ▼Namespaces
        • ▶Microsoft.DirectX.AudioVideoPlayback
        • ▶Microsoft.DirectX.Diagnostics
        • ▼Microsoft.DirectX.Direct3D
          • ▶Classes
          • ▼Enumerations
            • AnimationOutputFlags
            • BackBufferType
            • BasisType
            • Blend
            • BlendOperation
            • CallbackSearchFlags
            • Channel
            • CharacterSet
            • CleanType
            • ClearFlags
            • ClipStatusFlags
            • ColorSource
            • ColorWriteEnable
            • Compare
            • CompressionFlags
            • CompressionQuality
            • CreateFlags
            • CubeMapFace
            • Cull
            • DeclarationMethod
            • DeclarationType
            • DeclarationUsage
            • DegreeType
            • DepthFormat
            • DeviceType
            • DisplacementMap
            • DrawTextFormat
            • EffectDefaultType
            • EventType
            • FillMode
            • Filter
            • FogMode
            • FontQuality
            • FontWeight
            • Format
            • FX
            • GpuSimulatorOption
            • ImageFileFormat
            • ImtWrap
            • IncludeType
            • IssueFlags
            • LightType
            • LockFlags
            • MeshFlags
            • MultiSampleType
            • NormalMap
            • ParameterClass
            • ParameterFlags
            • ParameterType
            • PatchEdge
            • PatchType
            • PitchAndFamily
            • PlaybackType
            • Pool
            • Precision
            • Present
            • PresentFlag
            • PresentInterval
            • PrimitiveType
            • PriorityType
            • QueryType
            • RegisterSet
            • RenderStates
            • RenderTargetsMax
            • ResourceType
            • ResultCode
            • SamplerStageStates
            • ShadeMode
            • ShaderFlags
            • SpriteFlags
            • StateBlockType
            • StencilOperation
            • SwapEffect
            • TangentOptions
            • TextureAddress
            • TextureArgument
            • TextureCoordinateIndex
            • TextureFilter
            • TextureOperation
            • TextureStageStates
            • TextureTransform
            • TransformType
            • TransitionType
            • Usage
            • VertexBlend
            • VertexFormats
            • WeldEpsilonsFlags
            • Wrap
            • WrapCoordinates
            • XFileErrorCodes
            • XFileFormat
          • ▶Structures
          • ▶Delegates
        • ▶Microsoft.DirectX.DirectDraw
        • ▶Microsoft.DirectX.DirectInput
        • ▶Microsoft.DirectX.DirectPlay.Lobby
        • ▶Microsoft.DirectX.DirectPlay.Voice
        • ▶Microsoft.DirectX.DirectPlay
        • ▶Microsoft.DirectX.DirectSound
        • ▶Microsoft.DirectX.PrivateImplementationDetails
        • ▶Microsoft.DirectX.Security.Permissions
        • ▶Microsoft.DirectX.Security
        • ▶Microsoft.DirectX
  • ▶DirectMusic
  • ▶DirectPlay