Legal Information
▶
DirectX Software Development Kit
▶
DirectX Graphics
▶
DirectX Input
▶
DirectX Audio
▶
DirectX SDK Technical Articles
Glossary
▼
DirectX SDK
Legal Information
▼
Introducing DirectX 9.0
Tips and Tricks Using Managed Code
What's New in DirectX 9.0 for Managed Code
What Is Managed Code?
▶
Direct3D Graphics
▶
How Do I ...?
▼
Namespaces
▶
Microsoft.DirectX.AudioVideoPlayback
▶
Microsoft.DirectX.Diagnostics
▶
Microsoft.DirectX.Direct3D
▶
Microsoft.DirectX.DirectDraw
▶
Microsoft.DirectX.DirectInput
▶
Microsoft.DirectX.DirectPlay.Lobby
▶
Microsoft.DirectX.DirectPlay.Voice
▶
Microsoft.DirectX.DirectPlay
▼
Microsoft.DirectX.DirectSound
▼
Classes
▶
AccessDeniedException
▶
AllocatedException
▶
BadFormatException
▶
BadSendBufferGuidException
▶
Buffer
▶
Buffer3D
▶
BufferDescription
▶
BufferLostException
▶
BufferTooSmallException
▶
Capture
▶
CaptureAcousticEchoCancellationEffect
▶
CaptureBuffer
▶
CaptureDevicesCollection
▶
CaptureNoiseSuppressEffect
▶
ChorusEffect
▶
CompressorEffect
▶
ControlUnavailableException
▶
Device
▶
DevicesCollection
▶
DistortionEffect
▶
DSoundHelper
▶
EchoEffect
▶
EffectsUnavailableException
▶
FlangerEffect
▶
FullDuplex
▶
GargleEffect
▶
Interactive3DLevel2ReverbEffect
▶
InvalidCallException
▶
Listener3D
▶
NoAggregationException
▶
NoDriverException
▶
Notify
▶
ObjectNotFoundException
▶
OtherApplicationHasPriorityException
▶
ParamEqEffect
▼
PriorityLevelNeededException
▶
Methods
▶
SecondaryBuffer
▶
SendLoopException
▶
SoundException
▶
UnsupportedException
▶
WavesReverbEffect
▶
Enumerations
▶
Structures
▶
Microsoft.DirectX.PrivateImplementationDetails
▶
Microsoft.DirectX.Security.Permissions
▶
Microsoft.DirectX.Security
▶
Microsoft.DirectX
▶
DirectMusic
▶
DirectPlay