Legal Information
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DirectX Software Development Kit
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DirectX Graphics
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DirectX Input
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DirectX Audio
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DirectX SDK Technical Articles
Glossary
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DirectX SDK
Legal Information
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Introducing DirectX 9.0
Tips and Tricks Using Managed Code
What's New in DirectX 9.0 for Managed Code
What Is Managed Code?
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Direct3D Graphics
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How Do I ...?
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Namespaces
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Microsoft.DirectX.AudioVideoPlayback
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Microsoft.DirectX.Diagnostics
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Microsoft.DirectX.Direct3D
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Microsoft.DirectX.DirectDraw
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Microsoft.DirectX.DirectInput
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Microsoft.DirectX.DirectPlay.Lobby
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Microsoft.DirectX.DirectPlay.Voice
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Microsoft.DirectX.DirectPlay
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Microsoft.DirectX.DirectSound
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Classes
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Enumerations
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Structures
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Angles
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Buffer3DSettings
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BufferCaps
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BufferPositionNotify
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BufferStatus
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Caps
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Methods
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Properties
Certified
ContinuousRate
EmulateDriver
FreeHardware3DAllBuffers
FreeHardware3DStaticBuffers
FreeHardware3DStreamingBuffers
FreeHardwareMemoryBytes
FreeHardwareMixingAllBuffers
FreeHardwareMixingStaticBuffers
FreeHardwareMixingStreamingBuffers
MaxContigousFreeHardwareMemoryBytes
MaxHardware3DAllBuffers
MaxHardware3DStaticBuffers
MaxHardware3DStreamingBuffers
MaxHardwareMixingAllBuffers
MaxHardwareMixingStaticBuffers
MaxHardwareMixingStreamingBuffers
MaxSecondarySampleRate
MinSecondarySampleRate
PlayCpuOverheadSoftwareBuffers
Primary16Bit
Primary8Bit
PrimaryBuffers
PrimaryMono
PrimaryStereo
Secondary16Bit
Secondary8Bit
SecondaryMono
SecondaryStereo
TotalHardwareMemoryBytes
UnlockTransferRateHardwareBuffers
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CaptureBufferCaps
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CaptureBufferDescription
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CaptureCaps
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CaptureEffectDescription
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CaptureEffectsAcousticEchoCancellation
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CaptureEffectsNoiseSuppress
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DeviceInformation
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EffectDescription
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EffectsChorus
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EffectsCompressor
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EffectsDistortion
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EffectsEcho
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EffectsFlanger
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EffectsGargle
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EffectsInteractive3DLevel2Reverb
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EffectsParamEq
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EffectsWavesReverb
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Listener3DOrientation
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Listener3DSettings
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Speakers
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WaveFormat
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Microsoft.DirectX.PrivateImplementationDetails
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Microsoft.DirectX.Security.Permissions
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Microsoft.DirectX.Security
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Microsoft.DirectX
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DirectMusic
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DirectPlay