Legal Information
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DirectX Software Development Kit
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DirectX Graphics
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DirectX Input
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DirectX Audio
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DirectX SDK Technical Articles
Glossary
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DirectX SDK
Legal Information
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Introducing DirectX 9.0
Tips and Tricks Using Managed Code
What's New in DirectX 9.0 for Managed Code
What Is Managed Code?
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Direct3D Graphics
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How Do I ...?
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Namespaces
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Microsoft.DirectX.AudioVideoPlayback
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Microsoft.DirectX.Diagnostics
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Microsoft.DirectX.Direct3D
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Microsoft.DirectX.DirectDraw
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Microsoft.DirectX.DirectInput
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Microsoft.DirectX.DirectPlay.Lobby
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Microsoft.DirectX.DirectPlay.Voice
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Microsoft.DirectX.DirectPlay
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Microsoft.DirectX.DirectSound
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Classes
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Enumerations
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Structures
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Angles
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Buffer3DSettings
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BufferCaps
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BufferPositionNotify
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BufferStatus
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Caps
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CaptureBufferCaps
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CaptureBufferDescription
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CaptureCaps
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Methods
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Properties
Certified
Channels
EmulatedDriver
Format11KhzMono16Bit
Format11KhzMono8Bit
Format11KhzStereo16Bit
Format11KhzStereo8Bit
Format22KhzMono16Bit
Format22KhzMono8Bit
Format22KhzStereo16Bit
Format22KhzStereo8Bit
Format44KhzMono16Bit
Format44KhzMono8Bit
Format44KhzStereo16Bit
Format44KhzStereo8Bit
Format48KhzMono16Bit
Format48KhzMono8Bit
Format48KhzStereo16Bit
Format48KhzStereo8Bit
Format96KhzMono16Bit
Format96KhzMono8Bit
Format96KhzStereo16Bit
Format96KhzStereo8Bit
MultipleCapture
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CaptureEffectDescription
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CaptureEffectsAcousticEchoCancellation
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CaptureEffectsNoiseSuppress
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DeviceInformation
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EffectDescription
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EffectsChorus
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EffectsCompressor
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EffectsDistortion
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EffectsEcho
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EffectsFlanger
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EffectsGargle
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EffectsInteractive3DLevel2Reverb
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EffectsParamEq
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EffectsWavesReverb
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Listener3DOrientation
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Listener3DSettings
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Speakers
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WaveFormat
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Microsoft.DirectX.PrivateImplementationDetails
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Microsoft.DirectX.Security.Permissions
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Microsoft.DirectX.Security
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Microsoft.DirectX
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DirectMusic
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DirectPlay