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  • Glossary
  • ▶DirectX SDK
  • ▼DirectMusic
    • What's New in DirectMusic
    • ▶Introduction to DirectMusic
    • ▶Getting Started with DirectMusic
    • ▼Using DirectMusic
      • ▼Loading Audio Data
        • Setting the Loader's Search Directory
        • Scanning a Directory for Objects
        • Enumerating Objects
        • Loading an Object from a File
        • Loading an Object from a Resource or Memory Address
        • Containers
        • Getting Object Descriptors
        • Cache Management
        • Garbage Collection
        • Setting Objects
      • ▶Playing Sounds
      • ▶Performance Parameters
      • ▶Using Audiopaths
      • Using 3-D Sound in DirectMusic
      • Using Effects in DirectMusic
      • Buffer Chains
      • ▶Using Compositional Elements
      • Using Audio Scripts
      • Capturing MIDI
    • ▶Advanced Topics in DirectMusic
    • ▶Related Software
    • ▶DirectMusic C++ Samples
    • ▶DirectMusic C++ Tutorials
    • ▶DirectMusic C/C++ Reference
  • ▶DirectPlay