Microsoft DirectX 9.0 SDK Update (October 2004)

DMUS_TIME_RESOLVE_FLAGS

The DMUS_TIME_RESOLVE_FLAGS enumerated type is used in the dwFlags member of the DMUS_PMSG structure and in the dwTimeResolveFlags parameter of the IDirectMusicPerformance8::GetResolvedTime method.

Syntax

typedef enum enumDMUS_TIME_RESOLVE_FLAGS {
  DMUS_TIME_RESOLVE_AFTERPREPARETIME = DMUS_SEGF_AFTERPREPARETIME,
  DMUS_TIME_RESOLVE_AFTERQUEUETIME   = DMUS_SEGF_AFTERQUEUETIME,
  DMUS_TIME_RESOLVE_AFTERLATENCYTIME = DMUS_SEGF_AFTERLATENCYTIME,
  DMUS_TIME_RESOLVE_GRID             = DMUS_SEGF_GRID,
  DMUS_TIME_RESOLVE_BEAT             = DMUS_SEGF_BEAT,
  DMUS_TIME_RESOLVE_MEASURE          = DMUS_SEGF_MEASURE
  DMUS_TIME_RESOLVE_MARKER           = DMUS_SEGF_MARKER,
  DMUS_TIME_RESOLVE_SEGMENTEND       = DMUS_SEGF_SEGMENTEND,
} DMUS_TIME_RESOLVE_FLAGS;

Constants

DMUS_TIME_RESOLVE_AFTERPREPARETIME

Resolve to a time after the prepare time.

DMUS_TIME_RESOLVE_AFTERQUEUETIME

Resolve to a time after the queue time.

DMUS_TIME_RESOLVE_AFTERLATENCYTIME

Resolve to a time after the latency time.

DMUS_TIME_RESOLVE_GRID

Resolve to a time on a grid boundary.

DMUS_TIME_RESOLVE_BEAT

Resolve to a time on a beat boundary.

DMUS_TIME_RESOLVE_MEASURE

Resolve to a time on a measure boundary.

DMUS_TIME_RESOLVE_MARKER

Resolve to a marker.

DMUS_TIME_RESOLVE_SEGMENTEND

Resolve to the end of the segment.

Remarks

These flags can be used interchangeably with the corresponding DMUS_SEGF_FLAGS.

Requirements

  Header: Dmusici.h

See Also


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