Microsoft DirectX 9.0 SDK Update (Summer 2003) |
Sets the connection settings to be associated with the specified connection. Calling this method generates a DPL_MSGID_CONNECTION_SETTINGS message to be sent to the client specified by hConnection.
When you set connection settings, the lobby application will add a reference to each of the address objects specified in the call.
Syntax
HRESULT SetConnectionSettings(
const DPNHANDLE hConnection, const DPL_CONNECTION_SETTINGS *const pdplConnectSettings, const DWORD dwFlags );
Parameters
- hConnection
- [in] Handle to the connection to set the settings for. You may also specify the following flag.
- DPLHANDLE_ALLCONNECTIONS
- The connection settings will be updated for all the lobby clients to which you are connected.
- pdplConnectSettings
- [in] Pointer to a DPL_CONNECTION_SETTINGS structure containing the settings associated with the specified connection.
- dwFlags
- [in] Reserved, must be 0.
Return Value
Returns S_OK if successful, or one of the following error values.
DPNERR_INVALIDPARAM One or more of the parameters passed to the method are invalid. DPNERR_INVALIDOBJECT The Microsoft® DirectPlay® object pointer is invalid. DPNERR_INVALIDFLAGS The flags passed to this method are invalid.