Microsoft DirectX 9.0 SDK Update (Summer 2003) |
Retrieves a list of all players in a group.
Syntax
HRESULT EnumGroupMembers(
const DPNID dpnid, DPNID *const prgdpnid, DWORD *const pcdpnid, const DWORD dwFlags );
Parameters
- dpnid
- [in] Variable of type DPNID that specifies the group that contains the players to enumerate.
- prgdpnid
- [out] Pointer to an array that will contain the identifiers of the group's players.
- pcdpnid
- [in] Pointer to a variable of type DWORD that specifies the number of identifiers that can be contained in the buffer pointed to by dpnid. If the buffer is too small, this method returns DPNERR_BUFFERTOOSMALL and this parameter contains the number of entries that are required.
- dwFlags
- [in] Reserved. Must be 0.
Return Value
Returns S_OK if successful, or one of the following error values.
DPNERR_BUFFERTOOSMALL The supplied buffer is not large enough to contain the requested data. DPNERR_INVALIDFLAGS The flags passed to this method are invalid. DPNERR_INVALIDGROUP The group ID is not recognized as a valid group ID for this game session.
Remarks
Because player information changes frequently, the required buffer size returned may change between subsequent calls. Check and reallocate the buffer until the method succeeds.