Microsoft DirectX 9.0 SDK Update (Summer 2003) |
Retrieves message buffers provided to the application through the pReceiveData member of the DPN_MSGID_RECEIVE system message. If the user's message handler returns DPNSUCCESS_PENDING to the RECEIVE callback, Microsoft® DirectPlay® assumes that ownership of the buffer is transferred to the application, and neither frees nor modifies it until ownership is returned to DirectPlay through this call.
Syntax
HRESULT ReturnBuffer(
const DPNHANDLE hBufferHandle, const DWORD dwFlags );
Parameters
- hBufferHandle
- [in] Variable of type DPNHANDLE that specifies the buffer handle to the message. This is obtained in the hBufferHandle member of the DPN_MSGID_RECEIVE system message.
- dwFlags
- [in] Reserved. Must be 0.
Return Value
Returns S_OK if successful, or one of the following error values.
DPNERR_INVALIDHANDLE The handle specified is invalid. DPNERR_INVALIDPARAM One or more of the parameters passed to the method are invalid.