Microsoft DirectX 9.0 SDK Update (Summer 2003) |
Retrieves a list of all players in a group.
Syntax
HRESULT EnumGroupMembers(
const DPNID dpnid, DPNID *const prgdpnid, DWORD *const pcdpnid, const DWORD dwFlags );
Parameters
- dpnid
- [in] Variable of type DPNID that specifies the group that contains the players to enumerate.
- prgdpnid
- [out] Pointer to an array that contains the identifiers of the group's players.
- pcdpnid
- [in, out] Pointer to a variable of type DWORD that contains the number of player identifiers in the prgdpnid parameter. If the buffer is too small, this method returns DPNERR_BUFFERTOOSMALL and this parameter is set to the number of entries that are required.
- dwFlags
- [in] Reserved. Must be 0.
Return Value
Returns S_OK if successful, or one of the following error values.
DPNERR_BUFFERTOOSMALL The supplied buffer is not large enough to contain the requested data. DPNERR_INVALIDFLAGS The flags passed to this method are invalid. DPNERR_INVALIDGROUP The group ID is not recognized as a valid group ID for this game session.