Microsoft DirectX 9.0 SDK Update (Summer 2003) |
The following code is a simplified version of the message handler from the SimplePeer sample in the software development kit (SDK). Error handling code has been removed for clarity. See the sample for a complete version.
HRESULT WINAPI DirectPlayLobbyMessageHandler( PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer ) { switch( dwMessageId ) { case DPL_MSGID_CONNECT: { PDPL_MESSAGE_CONNECT pConnectMsg; pConnectMsg = (PDPL_MESSAGE_CONNECT)pMsgBuffer; // Connected. Start the session. break; } case DPL_MSGID_DISCONNECT: { PDPL_MESSAGE_DISCONNECT pDisconnectMsg; pDisconnectMsg = (PDPL_MESSAGE_DISCONNECT)pMsgBuffer; // Disconnected. Free any data associated with // the lobby client. break; } case DPL_MSGID_RECEIVE: { PDPL_MESSAGE_RECEIVE pReceiveMsg; pReceiveMsg = (PDPL_MESSAGE_RECEIVE)pMsgBuffer; // The lobby client sent data. Process the data and // respond appropriately. break; } case DPL_MSGID_CONNECTION_SETTINGS: { PDPL_MESSAGE_CONNECTION_SETTINGS pConnectionStatusMsg; pConnectionStatusMsg = (PDPL_MESSAGE_CONNECTION_SETTINGS)pMsgBuffer; // The lobby client has changed the connection settings. break; } } return S_OK; }