These flags identify a surface to reset when calling IDirect3DDevice9::Clear.
#define | Description |
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D3DCLEAR_STENCIL | Clear the stencil buffer. |
D3DCLEAR_TARGET | Clear a render target, or all targets in a multiple render target. See Multiple Render Targets. |
D3DCLEAR_ZBUFFER | Clear the depth buffer. |
Header | d3d9types.h |
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Minimum operating system | Windows 98 |