These flags identify a surface to reset when calling IDirect3DDevice9::Clear.
| #define | Description |
|---|---|
| D3DCLEAR_STENCIL | Clear the stencil buffer. |
| D3DCLEAR_TARGET | Clear a render target, or all targets in a multiple render target. See Multiple Render Targets. |
| D3DCLEAR_ZBUFFER | Clear the depth buffer. |
| Header | d3d9types.h |
|---|---|
| Minimum operating system | Windows 98 |