Describes color values.
typedef struct D3DCOLORVALUE {
float r;
float g;
float b;
float a;
} D3DCOLORVALUE, *LPD3DCOLORVALUE;
You can set the members of this structure to values outside the range of 0 through 1 to implement some unusual effects. Values greater than 1 produce strong lights that tend to wash out a scene. Negative values produce dark lights that actually remove light from a scene.