|  |  | 
Swizzles and scales components of the 4D vector x to compensate for the lack of UBYTE4 support in some hardware.
| ret D3DCOLORtoUBYTE4(x) | 
|---|
Where:
| Name | In/Out | Template Type | Component Type | Size | 
|---|---|---|---|---|
| x | in | vector | float | 4 | 
| ret | out | vector | integer | 4 | 
This intrinsic function is supported in the following (or above) shader versions:
| Vertex Shader | Pixel Shader | 
|---|---|
| vs_1_1 | ps_2_0 |