D3DCUBEMAP_FACES

Defines the faces of a cubemap.

typedef enum D3DCUBEMAP_FACES
{
    D3DCUBEMAP_FACE_POSITIVE_X = 0,
    D3DCUBEMAP_FACE_NEGATIVE_X = 1,
    D3DCUBEMAP_FACE_POSITIVE_Y = 2,
    D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
    D3DCUBEMAP_FACE_POSITIVE_Z = 4,
    D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
    D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff,
} D3DCUBEMAP_FACES, *LPD3DCUBEMAP_FACES;

Constants

D3DCUBEMAP_FACE_POSITIVE_X
Positive x-face of the cubemap.
D3DCUBEMAP_FACE_NEGATIVE_X
Negative x-face of the cubemap.
D3DCUBEMAP_FACE_POSITIVE_Y
Positive y-face of the cubemap.
D3DCUBEMAP_FACE_NEGATIVE_Y
Negative y-face of the cubemap.
D3DCUBEMAP_FACE_POSITIVE_Z
Positive z-face of the cubemap.
D3DCUBEMAP_FACE_NEGATIVE_Z
Negative z-face of the cubemap.
D3DCUBEMAP_FACE_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.

See Also

IDirect3DCubeTexture9::AddDirtyRect, IDirect3DCubeTexture9::GetCubeMapSurface, IDirect3DCubeTexture9::LockRect, IDirect3DCubeTexture9::UnlockRect