D3DCUBEMAP_FACES
Defines the faces of a cubemap.
typedef enum D3DCUBEMAP_FACES
{
D3DCUBEMAP_FACE_POSITIVE_X = 0,
D3DCUBEMAP_FACE_NEGATIVE_X = 1,
D3DCUBEMAP_FACE_POSITIVE_Y = 2,
D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
D3DCUBEMAP_FACE_POSITIVE_Z = 4,
D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff,
} D3DCUBEMAP_FACES, *LPD3DCUBEMAP_FACES;
Constants
- D3DCUBEMAP_FACE_POSITIVE_X
- Positive x-face of the cubemap.
- D3DCUBEMAP_FACE_NEGATIVE_X
- Negative x-face of the cubemap.
- D3DCUBEMAP_FACE_POSITIVE_Y
- Positive y-face of the cubemap.
- D3DCUBEMAP_FACE_NEGATIVE_Y
- Negative y-face of the cubemap.
- D3DCUBEMAP_FACE_POSITIVE_Z
- Positive z-face of the cubemap.
- D3DCUBEMAP_FACE_NEGATIVE_Z
- Negative z-face of the cubemap.
- D3DCUBEMAP_FACE_FORCE_DWORD
- Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.
See Also
IDirect3DCubeTexture9::AddDirtyRect, IDirect3DCubeTexture9::GetCubeMapSurface, IDirect3DCubeTexture9::LockRect, IDirect3DCubeTexture9::UnlockRect