D3DDECLTYPE
Defines a vertex declaration data type.
typedef enum D3DDECLTYPE
{
D3DDECLTYPE_FLOAT1 = 0,
D3DDECLTYPE_FLOAT2 = 1,
D3DDECLTYPE_FLOAT3 = 2,
D3DDECLTYPE_FLOAT4 = 3,
D3DDECLTYPE_D3DCOLOR = 4,
D3DDECLTYPE_UBYTE4 = 5,
D3DDECLTYPE_SHORT2 = 6,
D3DDECLTYPE_SHORT4 = 7,
D3DDECLTYPE_UBYTE4N = 8,
D3DDECLTYPE_SHORT2N = 9,
D3DDECLTYPE_SHORT4N = 10,
D3DDECLTYPE_USHORT2N = 11,
D3DDECLTYPE_USHORT4N = 12,
D3DDECLTYPE_UDEC3 = 13,
D3DDECLTYPE_DEC3N = 14,
D3DDECLTYPE_FLOAT16_2 = 15,
D3DDECLTYPE_FLOAT16_4 = 16,
D3DDECLTYPE_UNUSED = 17,
} D3DDECLTYPE, *LPD3DDECLTYPE;
Constants
- D3DDECLTYPE_FLOAT1
- One-component float expanded to (float, 0, 0, 1).
- D3DDECLTYPE_FLOAT2
- Two-component float expanded to (float, float, 0, 1).
- D3DDECLTYPE_FLOAT3
- Three-component float expanded to (float, float, float, 1).
- D3DDECLTYPE_FLOAT4
- Four-component float expanded to (float, float, float, float).
- D3DDECLTYPE_D3DCOLOR
- Four-component, packed, unsigned bytes mapped to 0 to 1 range. Input is a D3DCOLOR and is expanded to RGBA order.
- D3DDECLTYPE_UBYTE4
- Four-component, unsigned byte.
- D3DDECLTYPE_SHORT2
- Two-component, signed short expanded to (value, value, 0, 1).
- D3DDECLTYPE_SHORT4
- Four-component, signed short expanded to (value, value, value, value).
- D3DDECLTYPE_UBYTE4N
- Four-component byte with each byte normalized by dividing with 255.0f.
- D3DDECLTYPE_SHORT2N
- Normalized, two-component, signed short, expanded to (first short/32767.0, second short/32767.0, 0, 1).
- D3DDECLTYPE_SHORT4N
- Normalized, four-component, signed short, expanded to (first short/32767.0, second short/32767.0, third short/32767.0, fourth short/32767.0).
- D3DDECLTYPE_USHORT2N
- Normalized, two-component, unsigned short, expanded to (first short/65535.0, short short/65535.0, 0, 1).
- D3DDECLTYPE_USHORT4N
- Normalized, four-component, unsigned short, expanded to (first short/65535.0, second short/65535.0, third short/65535.0, fourth short/65535.0).
- D3DDECLTYPE_UDEC3
- Three-component, unsigned, 10 10 10 format expanded to (value, value, value, 1).
- D3DDECLTYPE_DEC3N
- Three-component, signed, 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1).
- D3DDECLTYPE_FLOAT16_2
- Two-component, 16-bit, floating point expanded to (value, value, 0, 1).
- D3DDECLTYPE_FLOAT16_4
- Four-component, 16-bit, floating point expanded to (value, value, value, value).
- D3DDECLTYPE_UNUSED
- Type field in the declaration is unused. This is designed for use with D3DDECLMETHOD_UV and D3DDECLMETHOD_LOOKUPPRESAMPLED.
Remarks
Vertex data is declared with an array of D3DVERTEXELEMENT9 structures. Each element in the array contains a vertex declaration data type.
Use the DirectX Caps Viewer Tool tool to see which types are supported on your device.
See Also
D3DDECLMETHOD