D3DDEVCAPS2 driver capability flags.
    
      
        | #define | Description | 
      
        | D3DDEVCAPS2_ADAPTIVETESSRTPATCH | Device supports adaptive tessellation of RT-patches | 
      
        | D3DDEVCAPS2_ADAPTIVETESSNPATCH | Device supports adaptive tessellation of N-patches. | 
      
        | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES | Device supports IDirect3DDevice9::StretchRect using a texture as the source. | 
      
        | D3DDEVCAPS2_DMAPNPATCH | Device supports displacement maps for N-patches. | 
      
        | D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH | Device supports presampled displacement maps for N-patches. For more information about displacement mapping, see Displacement Mapping. | 
      
        | D3DDEVCAPS2_STREAMOFFSET | Device supports stream offsets. | 
      
        | D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET | Multiple vertex elements can share the same offset in a stream if D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET is set by the device and the vertex declaration does not have an element with D3DDECLUSAGE_POSITIONT0. |