D3DDEVINFO_D3D9STAGETIMINGS

Percent of time processing shader data.

typedef struct D3DDEVINFO_D3D9STAGETIMINGS {
    FLOAT MemoryProcessingPercent;
    FLOAT ComputationProcessingPercent;
} D3DDEVINFO_D3D9STAGETIMINGS, *LPD3DDEVINFO_D3D9STAGETIMINGS;

Members

MemoryProcessingPercent
Percent of time in shader spent on memory accesses.
ComputationProcessingPercent
Percent of time processing (moving data around in registers or doing mathematical operations).

Remarks

For best performance, a balanced load is recommended.

See Also

IDirect3DQuery9::GetData