D3DDEVINFO_D3D9STAGETIMINGS
Percent of time processing shader data.
typedef struct D3DDEVINFO_D3D9STAGETIMINGS {
FLOAT MemoryProcessingPercent;
FLOAT ComputationProcessingPercent;
} D3DDEVINFO_D3D9STAGETIMINGS, *LPD3DDEVINFO_D3D9STAGETIMINGS;
Members
- MemoryProcessingPercent
- Percent of time in shader spent on memory accesses.
- ComputationProcessingPercent
- Percent of time processing (moving data around in registers or doing mathematical operations).
Remarks
For best performance, a balanced load is recommended.
See Also
IDirect3DQuery9::GetData