Defines the location at which a color or color component must be accessed for lighting calculations.
typedef enum D3DMATERIALCOLORSOURCE
{
D3DMCS_MATERIAL = 0,
D3DMCS_COLOR1 = 1,
D3DMCS_COLOR2 = 2,
D3DMCS_FORCE_DWORD = 0x7fffffff,
} D3DMATERIALCOLORSOURCE, *LPD3DMATERIALCOLORSOURCE;
These flags are used to set the value of the following render states in the D3DRENDERSTATETYPE enumerated type.