D3DPMISCCAPS

Miscellaneous driver primitive capability flags.

#define Value Description
D3DPMISCCAPS_MASKZ 0x00000002L Device can enable and disable modification of the depth buffer on pixel operations.
D3DPMISCCAPS_CULLNONE 0x00000010L The driver does not perform triangle culling. This corresponds to the D3DCULL_NONE member of the D3DCULL enumerated type.
D3DPMISCCAPS_CULLCW 0x00000020L The driver supports clockwise triangle culling through the D3DRS_CULLMODE state. (This applies only to triangle primitives.) This flag corresponds to the D3DCULL_CW member of the D3DCULL enumerated type.
D3DPMISCCAPS_CULLCCW 0x00000040L The driver supports counterclockwise culling through the D3DRS_CULLMODE state. (This applies only to triangle primitives.) This flag corresponds to the D3DCULL_CCW member of the D3DCULL enumerated type.
D3DPMISCCAPS_COLORWRITEENABLE 0x00000100L Device supports per-channel writes for the render-target color buffer through the D3DRS_COLORWRITEENABLE state.
D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000200L Device correctly clips scaled points of size greater than 1.0 to user-defined clipping planes.
D3DPMISCCAPS_CLIPTLVERTS 0x00000200L Device clips post-transformed vertex primitives.

Specify D3DUSAGE_DONOTCLIP when the pipeline should not do any clipping. For this case, additional software clipping may need to be performed at draw time, requiring the vertex buffer to be in system memory.

D3DPMISCCAPS_TSSARGTEMP 0x00000400L Device supports D3DTA for temporary register.
D3DPMISCCAPS_BLENDOP 0x00000800L Device supports alpha-blending operations other than D3DBLENDOP_ADD.
D3DPMISCCAPS_NULLREFERENCE 0x00000100L A reference device that does not render.
D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L Device supports independent write masks for multiple element textures or multiple render targets.
D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L Device supports per-stage constants. See D3DTSS_CONSTANT in D3DTEXTURESTAGESTATETYPE.
D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L Device supports separate fog and specular alpha. Many devices use the specular alpha channel to store the fog factor.
D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L Device supports separate blend settings for the alpha channel.
D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L Device supports different bit depths for multiple render targets.
D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L Device supports post-pixel shader operations for multiple render targets.
D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L Device clamps fog blend factor per vertex.

These constants are used by the PrimitiveMiscCaps member of D3DCAPS9.

Constant Information

Header d3d9caps.h
Minimum operating system Windows 98