D3DQUERYTYPE

Identifies the query type. For information about queries, see Queries

typedef enum D3DQUERYTYPE
{
    D3DQUERYTYPE_VCACHE = 4,
    D3DQUERYTYPE_ResourceManager = 5,
    D3DQUERYTYPE_VERTEXSTATS = 6,
    D3DQUERYTYPE_EVENT = 8,
    D3DQUERYTYPE_OCCLUSION = 9,
    D3DQUERYTYPE_TIMESTAMP = 10,
    D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
    D3DQUERYTYPE_TIMESTAMPFREQ = 12,
    D3DQUERYTYPE_PIPELINETIMINGS = 13,
    D3DQUERYTYPE_INTERFACETIMINGS = 14,
    D3DQUERYTYPE_VERTEXTIMINGS = 15,
    D3DQUERYTYPE_PIXELTIMINGS = 16,
    D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
    D3DQUERYTYPE_CACHEUTILIZATION = 18,
} D3DQUERYTYPE, *LPD3DQUERYTYPE;

Constants

D3DQUERYTYPE_VCACHE
Query for driver hints about data layout for vertex caching.
D3DQUERYTYPE_ResourceManager
Query the resource manager. For this query, the device behavior flags must include D3DCREATE_DISABLE_DRIVER_MANAGEMENT.
D3DQUERYTYPE_VERTEXSTATS
Query vertex statistics.
D3DQUERYTYPE_EVENT
Query for any and all asynchronous events that have been issued from API calls.
D3DQUERYTYPE_OCCLUSION
An occlusion query returns the number of pixels that pass z-testing. These pixels are for primitives drawn between the issue of D3DISSUE_BEGIN and D3DISSUE_END. This enables an application to check the occlusion result against 0. Zero is fully occluded, which means the pixels are not visible from the current camera position.
D3DQUERYTYPE_TIMESTAMP
Returns a 64-bit timestamp.
D3DQUERYTYPE_TIMESTAMPDISJOINT
Use this query to notify an application if the counter frequency has changed from the D3DQUERYTYPE_TIMESTAMP.
D3DQUERYTYPE_TIMESTAMPFREQ
This query result is TRUE if the values from D3DQUERYTYPE_TIMESTAMP queries cannot be guaranteed to be continuous throughout the duration of the D3DQUERYTYPE_TIMESTAMPDISJOINT query. Otherwise, the query result is FALSE.
D3DQUERYTYPE_PIPELINETIMINGS
Percent of time processing pipeline data.
D3DQUERYTYPE_INTERFACETIMINGS
Percent of time processing data in the driver.
D3DQUERYTYPE_VERTEXTIMINGS
Percent of time processing vertex shader data.
D3DQUERYTYPE_PIXELTIMINGS
Percent of time processing pixel shader data.
D3DQUERYTYPE_BANDWIDTHTIMINGS
Throughput measurement comparisons for help in understanding the performance of an application.
D3DQUERYTYPE_CACHEUTILIZATION
Measure the cache hit-rate performance for textures and indexed vertices.

See Also

IDirect3DDevice9::CreateQuery