D3DRESOURCETYPE
Defines resource types.
typedef enum D3DRESOURCETYPE
{
D3DRTYPE_SURFACE = 1,
D3DRTYPE_VOLUME = 2,
D3DRTYPE_TEXTURE = 3,
D3DRTYPE_VOLUMETEXTURE = 4,
D3DRTYPE_CubeTexture = 5,
D3DRTYPE_VERTEXBUFFER = 6,
D3DRTYPE_INDEXBUFFER = 7,
D3DRTYPE_FORCE_DWORD = 0x7fffffff,
} D3DRESOURCETYPE, *LPD3DRESOURCETYPE;
Constants
- D3DRTYPE_SURFACE
- Surface resource.
- D3DRTYPE_VOLUME
- Volume resource.
- D3DRTYPE_TEXTURE
- Texture resource.
- D3DRTYPE_VOLUMETEXTURE
- Volume texture resource.
- D3DRTYPE_CubeTexture
- Cube texture resource.
- D3DRTYPE_VERTEXBUFFER
- Vertex buffer resource.
- D3DRTYPE_INDEXBUFFER
- Index buffer resource.
- D3DRTYPE_FORCE_DWORD
- Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.
See Also
IDirect3DResource9::GetType