D3DSAMPLER_TEXTURE_TYPE
Defines the sampler texture types for vertex shaders.
typedef enum D3DSAMPLER_TEXTURE_TYPE
{
D3DSTT_UNKNOWN,
D3DSTT_1D,
D3DSTT_2D,
D3DSTT_CUBE,
D3DSTT_VOLUME,
D3DSTT_FORCE_DWORD,
} D3DSAMPLER_TEXTURE_TYPE, *LPD3DSAMPLER_TEXTURE_TYPE;
Constants
- D3DSTT_UNKNOWN
- Uninitialized value. The value of this element is D3DSP_TEXTURETYPE_SHIFT.
- D3DSTT_1D
- Declaring a 1D texture. The value of this element is D3DSP_TEXTURETYPE_SHIFT * 2.
- D3DSTT_2D
- Declaring a 2D texture. The value of this element is D3DSP_TEXTURETYPE_SHIFT * 4.
- D3DSTT_CUBE
- Declaring a cube texture. The value of this element is D3DSP_TEXTURETYPE_SHIFT * 8.
- D3DSTT_VOLUME
- Declaring a volume texture. The value of this element is D3DSP_TEXTURETYPE_SHIFT * 16.
- D3DSTT_FORCE_DWORD
- Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.