D3DSTENCILOP
Defines stencil-buffer operations.
typedef enum D3DSTENCILOP
{
D3DSTENCILOP_KEEP = 1,
D3DSTENCILOP_ZERO = 2,
D3DSTENCILOP_REPLACE = 3,
D3DSTENCILOP_INCRSAT = 4,
D3DSTENCILOP_DECRSAT = 5,
D3DSTENCILOP_INVERT = 6,
D3DSTENCILOP_INCR = 7,
D3DSTENCILOP_DECR = 8,
D3DSTENCILOP_FORCE_DWORD = 0x7fffffff,
} D3DSTENCILOP, *LPD3DSTENCILOP;
Constants
- D3DSTENCILOP_KEEP
- Do not update the entry in the stencil buffer. This is the default value.
- D3DSTENCILOP_ZERO
- Set the stencil-buffer entry to 0.
- D3DSTENCILOP_REPLACE
- Replace the stencil-buffer entry with a reference value.
- D3DSTENCILOP_INCRSAT
- Increment the stencil-buffer entry, clamping to the maximum value.
- D3DSTENCILOP_DECRSAT
- Decrement the stencil-buffer entry, clamping to zero.
- D3DSTENCILOP_INVERT
- Invert the bits in the stencil-buffer entry.
- D3DSTENCILOP_INCR
- Increment the stencil-buffer entry, wrapping to zero if the new value exceeds the maximum value.
- D3DSTENCILOP_DECR
- Decrement the stencil-buffer entry, wrapping to the maximum value if the new value is less than zero.
- D3DSTENCILOP_FORCE_DWORD
- Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.
Remarks
Stencil-buffer entries are integer values ranging from 0 through 2n - 1, where n is the bit depth of the stencil buffer.