D3DSTENCILOP

Defines stencil-buffer operations.

typedef enum D3DSTENCILOP
{
    D3DSTENCILOP_KEEP = 1,
    D3DSTENCILOP_ZERO = 2,
    D3DSTENCILOP_REPLACE = 3,
    D3DSTENCILOP_INCRSAT = 4,
    D3DSTENCILOP_DECRSAT = 5,
    D3DSTENCILOP_INVERT = 6,
    D3DSTENCILOP_INCR = 7,
    D3DSTENCILOP_DECR = 8,
    D3DSTENCILOP_FORCE_DWORD = 0x7fffffff,
} D3DSTENCILOP, *LPD3DSTENCILOP;

Constants

D3DSTENCILOP_KEEP
Do not update the entry in the stencil buffer. This is the default value.
D3DSTENCILOP_ZERO
Set the stencil-buffer entry to 0.
D3DSTENCILOP_REPLACE
Replace the stencil-buffer entry with a reference value.
D3DSTENCILOP_INCRSAT
Increment the stencil-buffer entry, clamping to the maximum value.
D3DSTENCILOP_DECRSAT
Decrement the stencil-buffer entry, clamping to zero.
D3DSTENCILOP_INVERT
Invert the bits in the stencil-buffer entry.
D3DSTENCILOP_INCR
Increment the stencil-buffer entry, wrapping to zero if the new value exceeds the maximum value.
D3DSTENCILOP_DECR
Decrement the stencil-buffer entry, wrapping to the maximum value if the new value is less than zero.
D3DSTENCILOP_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.

Remarks

Stencil-buffer entries are integer values ranging from 0 through 2n - 1, where n is the bit depth of the stencil buffer.