D3DTS_WORLDn

Identifies subsequent transformation matrices that can be used to blend vertices by using the corresponding matrix and a blending (beta) weight value specified in the vertex format.

#define D3DTS_WORLDn 
#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)

Remarks

These macros are provided to facilitate porting existing applications to Direct3D 9.

See Also

IDirect3DDevice9::SetTransform, D3DTS_WORLDMATRIX