D3DVERTEXTEXTURESAMPLER
Vertex texture sampler constants.
These constants identify the texture samplers used by vertex shaders.
#define |
Description |
D3DVERTEXTEXTURESAMPLER0 |
(D3DDMAPSAMPLER+1) |
D3DVERTEXTEXTURESAMPLER1 |
(D3DDMAPSAMPLER+2) |
D3DVERTEXTEXTURESAMPLER2 |
(D3DDMAPSAMPLER+3) |
D3DVERTEXTEXTURESAMPLER3 |
(D3DDMAPSAMPLER+4) |
D3DDMAPSAMPLER
This is an internal constant used by the texture sampler in the tessellator.
#define |
Description |
D3DDMAPSAMPLER |
256, which is the maximum number of texture samplers. |
Constant Information
Header |
d3d9types.h |
Minimum operating system |
Windows 98 |