D3DXAssembleShaderFromFile
Assemble a shader.
HRESULT D3DXAssembleShaderFromFile(
LPCTSTR pSrcFile,
CONST D3DXMACRO* pDefines,
LPD3DXINCLUDE pInclude,
DWORD Flags,
LPD3DXBUFFER* ppShader,
LPD3DXBUFFER * ppErrorMsgs
);
Parameters
- pSrcFile
- [in] Pointer to a string that specifies the filename. If the compiler settings require Unicode, the data type LPCTSTR resolves to LPCWSTR. Otherwise, the string data type resolves to LPCSTR. See Remarks.
- pDefines
- [in] An optional NULL terminated array of D3DXMACRO structures. This value may be NULL.
- pInclude
- [in] Optional interface pointer, ID3DXInclude, to use for handling #include directives. If this value is NULL, #includes will either be honored when compiling from a file or will cause an error when compiled from a resource or memory.
- Flags
- [in] Compile options identified by D3DXSHADER Flags.
- ppShader
- [out] Returns a buffer containing the created shader. This buffer contains the compiled shader code, as well as any embedded debug and symbol table information.
- ppErrorMsgs
- [out] Returns a buffer containing a listing of errors and warnings that were encountered during the compile. These are the same messages the debugger displays when running in debug mode. This value may be NULL.
Return Values
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.
Remarks
The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXAssembleShaderFromFileW. Otherwise, the function call resolves to D3DXAssembleShaderFromFileA because ANSI strings are being used.
Requirements
Header: Declared in D3dx9shader.h.
See Also
D3DXCompileShader, D3DXCompileShaderFromResource