D3DXCOMPRESSION_FLAGS

Defines the compression mode used for storing compressed animation set data.

typedef enum D3DXCOMPRESSION_FLAGS
{
    D3DXCOMPRESS_DEFAULT = 0,
    D3DXCOMPRESS_STRONG = 1,
    D3DXCOMPRESS_FORCE_DWORD = 0x7fffffff,
} D3DXCOMPRESSION_FLAGS, *LPD3DXCOMPRESSION_FLAGS;

Constants

D3DXCOMPRESS_DEFAULT
Implements fast compression.
D3DXCOMPRESS_STRONG
Implements slow compression. Typically results in a better quality compressed animation set than if D3DXCOMPRESS_DEFAULT is used.
D3DXCOMPRESS_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.