D3DXCheckCubeTextureRequirements
Checks cube-texture-creation parameters.
HRESULT D3DXCheckCubeTextureRequirements(
LPDIRECT3DDEVICE9 pDevice,
UINT * pSize,
UINT * pNumMipLevels,
DWORD Usage,
D3DFORMAT * pFormat,
D3DPOOL Pool
);
Parameters
- pDevice
- [in] Pointer to an IDirect3DDevice9 interface, representing the device to be associated with the cube texture.
- pSize
- [in, out] Pointer to the requested width and height in pixels, or NULL. Returns the corrected size.
- pNumMipLevels
- [in, out] Pointer to the number of requested mipmap levels, or NULL. Returns the corrected number of mipmap levels.
- Usage
- [in] 0 or D3DUSAGE_RENDERTARGET. Setting this flag to D3DUSAGE_RENDERTARGET indicates that the surface is to be used as a render target. The resource can then be passed to the pNewRenderTarget parameter of the IDirect3DDevice9::SetRenderTarget method. If D3DUSAGE_RENDERTARGET is specified, the application should check that the device supports this operation by calling IDirect3D9::CheckDeviceFormat.
- pFormat
- [in, out] Pointer to a member of the D3DFORMAT enumerated type. Specifies the desired pixel format, or NULL. Returns the corrected format.
- Pool
- [in] Member of the D3DPOOL enumerated type, describing the memory class into which the texture should be placed.
Return Values
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_NOTAVAILABLE, D3DERR_INVALIDCALL.
Remarks
If parameters to this function are invalid, this function returns corrected parameters.
Cube textures differ from other surfaces in that they are collections of surfaces. To call IDirect3DDevice9::SetRenderTarget with a cube texture, you must select an individual face using IDirect3DCubeTexture9::GetCubeMapSurface and pass the resulting surface to IDirect3DDevice9::SetRenderTarget.
Requirements
Header: Declared in D3dx9tex.h.