D3DXCheckVolumeTextureRequirements
Checks volume-texture-creation parameters.
HRESULT D3DXCheckVolumeTextureRequirements(
LPDIRECT3DDEVICE9 pDevice,
UINT * pWidth,
UINT * pHeight,
UINT * pDepth,
UINT * pNumMipLevels,
DWORD Usage,
D3DFORMAT * pFormat,
D3DPOOL Pool
);
Parameters
- pDevice
- [in] Pointer to an IDirect3DDevice9 interface, representing the device to be associated with the volume texture.
- pWidth
- [in, out] Pointer to the requested width in pixels, or NULL. Returns the corrected size.
- pHeight
- [in, out] Pointer to the requested height in pixels, or NULL. Returns the corrected size.
- pDepth
- [in, out] Pointer to the requested depth in pixels, or NULL. Returns the corrected size.
- pNumMipLevels
- [in, out] Pointer to the number of requested mipmap levels, or NULL. Returns the corrected number of mipmap levels.
- Usage
- [in] Currently not used, set to 0.
- pFormat
- [in, out] Pointer to a member of the D3DFORMAT enumerated type. Specifies the desired pixel format, or NULL. Returns the corrected format.
- Pool
- [in] Member of the D3DPOOL enumerated type, describing the memory class into which the volume texture should be placed.
Return Values
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_NOTAVAILABLE, D3DERR_INVALIDCALL.
Remarks
If parameters to this function are invalid, this function returns corrected parameters.
Requirements
Header: Declared in D3dx9tex.h.