Adjusts the contrast value of a color.
D3DXCOLOR * D3DXColorAdjustContrast( D3DXCOLOR * pOut, CONST D3DXCOLOR * pC, FLOAT c );
This function returns a pointer to a D3DXCOLOR structure that is the result of the contrast adjustment.
The input alpha channel is copied, unmodified, to the output alpha channel.
The return value for this function is the same value returned in the pOut parameter. In this way, this function can be used as a parameter for another function.
This function interpolates the red, green, and blue color components of a D3DXCOLOR structure between fifty percent gray and a specified contrast value, as shown in the following example.
pOut->r = 0.5f + c * (pC->r - 0.5f);
If c is greater than 0 and less than 1, the contrast is decreased. If c is greater than 1, the contrast is increased.
Header: Declared in D3dx9math.h.