Uses linear interpolation to create a color value.
D3DXCOLOR * D3DXColorLerp( D3DXCOLOR * pOut, CONST D3DXCOLOR * pC1, CONST D3DXCOLOR * pC2, FLOAT s );
This function returns a pointer to a D3DXCOLOR structure that is the result of the linear interpolation.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXColorLerp function can be used as a parameter for another function.
This function interpolates the red, green, blue, and alpha components of a D3DXCOLOR structure between two colors, as shown in the following example.
pOut->r = pC1->r + s * (pC2->r - pC1->r);
If you are linearly interpolating between the colors A and B, and s is 0, the resulting color is A. If s is 1, the resulting color is color B.
Header: Declared in D3dx9math.h.