D3DXColorLerp

Uses linear interpolation to create a color value.

D3DXCOLOR * D3DXColorLerp(
  D3DXCOLOR * pOut,
  CONST D3DXCOLOR * pC1,
  CONST D3DXCOLOR * pC2,
  FLOAT s
);

Parameters

pOut
[in, out] Pointer to a D3DXCOLOR structure that is the result of the operation.
pC1
[in] Pointer to a source D3DXCOLOR structure.
pC2
[in] Pointer to a source D3DXCOLOR structure.
s
[in] Parameter that linearly interpolates between the colors, pC1 and pC2, treating them both as 4D vectors. There are no limits on the value of s.

Return Values

This function returns a pointer to a D3DXCOLOR structure that is the result of the linear interpolation.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXColorLerp function can be used as a parameter for another function.

This function interpolates the red, green, blue, and alpha components of a D3DXCOLOR structure between two colors, as shown in the following example.

   
pOut->r = pC1->r + s * (pC2->r - pC1->r);

If you are linearly interpolating between the colors A and B, and s is 0, the resulting color is A. If s is 1, the resulting color is color B.

Requirements

Header: Declared in D3dx9math.h.

See Also

D3DXColorModulate, D3DXColorNegative, D3DXColorScale