D3DXComputeBoundingBox
Computes a coordinate-axis oriented bounding box.
HRESULT D3DXComputeBoundingBox(
CONST D3DXVECTOR3 * pFirstPosition,
DWORD NumVertices,
DWORD dwStride,
D3DXVECTOR3 * pMin,
D3DXVECTOR3 * pMax
);
Parameters
- pFirstPosition
- [in] Pointer to the first position.
- NumVertices
- [in] Number of vertices.
- dwStride
- [in] Count or number of bytes between vertices.
- pMin
- [out] Pointer to a D3DXVECTOR3 structure, describing the returned lower-left corner of the bounding box. See Remarks.
- pMax
- [out] Pointer to a
D3DXVECTOR3 structure, describing the returned upper-right corner of the bounding box. See Remarks.
Return Values
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL.
Remarks
Requirements
Header: Declared in D3dx9mesh.h.