Creates an animation controller object.
HRESULT D3DXCreateAnimationController( UINT MaxNumAnimationOutputs, UINT MaxNumAnimationSets, UINT MaxNumTracks, UINT MaxNumEvents, LPD3DXANIMATIONCONTROLLER* ppAnimController );
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following values: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
An animation controller controls an animation mixer. The controller adds methods to modify blending parameters over time to enable smooth transitions.
Header: Declared in D3dx9anim.h.