D3DXCreateBox
Uses a left-handed coordinate system to create a mesh containing an axis-aligned box.
HRESULT D3DXCreateBox(
LPDIRECT3DDEVICE9 pDevice,
FLOAT Width,
FLOAT Height,
FLOAT Depth,
LPD3DXMESH * ppMesh,
LPD3DXBUFFER * ppAdjacency
);
Parameters
- pDevice
- [in] Pointer to an IDirect3DDevice9 interface, representing the device associated with the created box mesh.
- Width
- [in] Width of the box, along the x-axis.
- Height
- [in] Height of the box, along the y-axis.
- Depth
- [in] Depth of the box, along the z-axis.
- ppMesh
- [out] Address of a pointer to the output shape, an ID3DXMesh interface.
- ppAdjacency
- [out] Address of a pointer to an ID3DXBuffer interface. When the method returns, this parameter is filled with an array of three DWORDs per face that specify the three neighbors for each face in the mesh. NULL can be specified.
Return Values
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.
Remarks
The created box is centered at the origin.
This function creates a mesh with the D3DXMESH_MANAGED creation option and D3DFVF_XYZ | D3DFVF_NORMAL flexible vertex format (FVF).
Requirements
Header: Declared in D3dx9shape.h.