D3DXCreateCubeTextureFromFileInMemory

Creates a cube texture from a file in memory.

HRESULT D3DXCreateCubeTextureFromFileInMemory(
  LPDIRECT3DDEVICE9 pDevice,
  LPCVOID pSrcData,
  UINT SrcDataSize,
  LPDIRECT3DCUBETEXTURE9 * ppCubeTexture
);

Parameters

pDevice
[in] Pointer to an IDirect3DDevice9 interface, representing the device to be associated with the cube texture.
pSrcData
[in] Pointer to the file in memory from which to create the cubemap. See Remarks.
SrcDataSize
[in] Size of the file in memory, in bytes.
ppCubeTexture
[out] Address of a pointer to an IDirect3DCubeTexture9 interface, representing the created cube texture object.

Return Values

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL.

D3DERR_NOTAVAILABLED3DERR_OUTOFVIDEOMEMORYD3DXERR_INVALIDDATAE_OUTOFMEMORY

Remarks

This function supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga. See D3DXIMAGE_FILEFORMAT.

The function is equivalent to D3DXCreateCubeTextureFromFileInMemoryEx(pDevice, pSrcData, SrcDataSize, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, ppCubeTexture).

Note that a resource created with this function will be placed in the memory class denoted by D3DPOOL_MANAGED.

This method is designed to be used for loading image files stored as RT_RCDATA, which is an application-defined resource (raw data). Otherwise this method will fail.

Filtering is automatically applied to a texture created using this method. The filtering is equivalent to D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER in D3DX_FILTER.

D3DXCreateCubeTextureFromFileInMemory uses the DirectDraw surface (DDS) file format. The DirectX Texture Editor (dxtex.exe) enables you to generate a cube map from other file formats and save it in the DDS file format.

Requirements

Header: Declared in D3dx9tex.h.

See Also

Texturing Functions