D3DXCreateCylinder
Uses a left-handed coordinate system to create a mesh containing a cylinder.
HRESULT D3DXCreateCylinder(
LPDIRECT3DDEVICE9 pDevice,
FLOAT Radius1,
FLOAT Radius2,
FLOAT Length,
UINT Slices,
UINT Stacks,
LPD3DXMESH * ppMesh,
LPD3DXBUFFER * ppAdjacency
);
Parameters
- pDevice
- [in] Pointer to an IDirect3DDevice9 interface, representing the device associated with the created cylinder mesh.
- Radius1
- [in] Radius at the negative Z end. Value should be greater than or equal to 0.0f.
- Radius2
- [in] Radius at the positive Z end. Value should be greater than or equal to 0.0f.
- Length
- [in] Length of the cylinder along the z-axis.
- Slices
- [in] Number of slices about the main axis.
- Stacks
- [in] Number of stacks along the main axis.
- ppMesh
- [out] Address of a pointer to the output shape, an ID3DXMesh interface.
- ppAdjacency
- [out] Address of a pointer to an ID3DXBuffer interface. When the method returns, this parameter is filled with an array of three
DWORDs per face that specify the three neighbors for each face in the mesh. NULL can be specified.
Return Values
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.
Remarks
The created cylinder is centered at the origin, and its axis is aligned with the z-axis.
This function creates a mesh with the D3DXMESH_MANAGED creation option and D3DFVF_XYZ | D3DFVF_NORMAL flexible vertex format (FVF).
Requirements
Header: Declared in D3dx9shape.h.