D3DXCreateEffectCompilerFromResource
Creates an ID3DXEffectCompiler from an ASCII effect description.
HRESULT D3DXCreateEffectCompilerFromResource(
HMODULE hSrcModule,
LPCTSTR pSrcResource,
CONST D3DXMACRO * pDefines,
LPD3DXINCLUDE pInclude,
DWORD Flags,
LPD3DXEFFECTCOMPILER * ppEffectCompiler,
LPD3DXBUFFER * ppParseErrors
);
Parameters
- hSrcModule
- [in] Handle to a module containing the effect description. If this parameter is NULL, the current module will be used.
- pSrcResource
- [in] Pointer to the resource. This parameter supports both Unicode and ANSI strings. See Remarks.
- pDefines
- [in] Pointer to the preprocessor definitions. See D3DXMACRO.
- pInclude
- [in] Optional interface pointer, ID3DXInclude, to use for handling #include directives. If this value is NULL, #includes will either be honored when compiling from a file or will cause an error when compiled from a resource or memory.
- Flags
- [in] Compile options identified by D3DXSHADER Flags.
- ppEffectCompiler
- [out, retval] Address of a pointer to an ID3DXEffectCompiler interface, containing the effect compiler.
- ppParseErrors
- [out, retval] Address of a pointer to an ID3DXBuffer interface, containing any error messages that occurred during compilation. This parameter can be set to NULL to ignore error messages.
Return Values
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Remarks
If the compiler settings require Unicode, the data type LPCTSTR resolves to LPCWSTR. Otherwise, the LPCTSTR data type resolves to LPCSTR.
The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXCreateEffectCompilerFromResourceW. Otherwise, the function call resolves to D3DXCreateEffectCompilerFromResourceA because ANSI strings are being used.
Requirements
Header: Declared in D3dx9effect.h.
See Also
D3DXCreateEffectCompiler, D3DXCreateEffectCompilerFromFile