D3DXCreateEffectFromResource
Create an effect from an ASCII or binary effect description.
HRESULT D3DXCreateEffectFromResource(
LPDIRECT3DDEVICE9 pDevice,
HMODULE hSrcModule,
LPCTSTR pSrcResource,
CONST D3DXMACRO * pDefines,
LPD3DXINCLUDE pInclude,
DWORD Flags,
LPD3DXEFFECTPOOL pPool,
LPD3DXEFFECT * ppEffect,
LPD3DXBUFFER * ppCompilationErrors
);
Parameters
- pDevice
- [in] Pointer to the device.
- hSrcModule
- [in] Handle to a module containing the effect description. If this parameter is NULL, the current module will be used.
- pSrcResource
- [in] Pointer to the resource. This parameter supports both Unicode and ANSI strings. See Remarks.
- pDefines
- [in] Pointer to the preprocessor definitions. See D3DXMACRO.
- pInclude
- [in] Optional interface pointer, ID3DXInclude, to use for handling #include directives. If this value is NULL, #includes will either be honored when compiling from a file or will cause an error when compiled from a resource or memory.
- Flags
- [in] If hSrcModule contains a text effect, flags can be a combination of D3DXSHADER Flags and D3DXFX flags; otherwise, hSrcModule contains a binary effect and the only flags honored are D3DXFX flags.
- pPool
- [in] Pointer to a ID3DXEffectPool object to use for shared parameters. If this value is NULL, no parameters will be shared.
- ppEffect
- [out] Returns a buffer containing the compiled effect.
- ppCompilationErrors
- [out] Returns a buffer containing a listing of compile errors.
Return Values
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA.
E_OUTOFMEMORY
Remarks
If the compiler settings require Unicode, the data type LPCTSTR resolves to LPCWSTR. Otherwise, the LPCTSTR data type resolves to LPCSTR.
The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXCreateEffectFromResourceW. Otherwise, the function call resolves to D3DXCreateEffectFromResourceA because ANSI strings are being used.
D3DXCreateEffectFromResource loads data from a resource of type RT_RCDATA. See MSDN for more information about Windows resources.
Requirements
Header: Declared in D3dx9effect.h.
See Also
D3DXCompileShader, D3DXCompileShaderFromResource