Creates an N-patch mesh from a triangle mesh.
HRESULT D3DXCreateNPatchMesh( LPD3DXMESH pMeshSysMem, LPD3DXPATCHMESH * pPatchMesh );
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Header: Declared in D3dx9mesh.h.