D3DXCreateRenderToEnvMap

Creates a render environment map.

HRESULT D3DXCreateRenderToEnvMap(
  LPDIRECT3DDEVICE9 pDevice,
  UINT Size,
  UINT MipLevels,
  D3DFORMAT Format,
  BOOL DepthStencil,
  D3DFORMAT DepthStencilFormat,
  LPD3DXRENDERTOENVMAP * ppRenderToEnvMap
);

Parameters

pDevice
[in] Pointer to an IDirect3DDevice9 interface, which is the device to associate with the render surface.
Size
[in] Size of the render surface.
MipLevels
[in] The number of mipmap levels.
Format
[in] Member of the D3DFORMAT enumerated type that describes the pixel format of the environment map.
DepthStencil
[in] If TRUE, the render surface supports a depth-stencil surface. Otherwise, this member is set to FALSE.
DepthStencilFormat
[in] If DepthStencil is set to TRUE, this parameter is a member of the D3DFORMAT enumerated type that describes the depth-stencil format of the environment map.
ppRenderToEnvMap
[out, retval] Address of a pointer to an ID3DXRenderToEnvMap interface that represents the created render environment map.

Return Values

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.

Requirements

Header: Declared in D3dx9core.h.