D3DXCreateRenderToSurface
Creates a render surface.
HRESULT D3DXCreateRenderToSurface(
LPDIRECT3DDEVICE9 pDevice,
UINT Width,
UINT Height,
D3DFORMAT Format,
BOOL DepthStencil,
D3DFORMAT DepthStencilFormat,
LPD3DXRENDERTOSURFACE * ppRenderToSurface
);
Parameters
- pDevice
- [in] Pointer to an IDirect3DDevice9 interface, the device to be associated with the render surface.
- Width
- [in] Width of the render surface, in pixels.
- Height
- [in] Height of the render surface, in pixels.
- Format
- [in] Member of the D3DFORMAT enumerated type, describing the pixel format of the render surface.
- DepthStencil
- [in] If TRUE, the render surface supports a depth-stencil surface. Otherwise, this member is set to FALSE. This function will create a new depth buffer.
- DepthStencilFormat
- [in] If
DepthStencil is set to TRUE, this parameter is a member of the D3DFORMAT enumerated type, describing the depth-stencil format of the render surface.
- ppRenderToSurface
- [out, retval] Address of a pointer to an ID3DXRenderToSurface interface, representing the created render surface.
Return Values
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Requirements
Header: Declared in D3dx9core.h.