D3DXCreateRenderToSurface

Creates a render surface.

HRESULT D3DXCreateRenderToSurface(
  LPDIRECT3DDEVICE9 pDevice,
  UINT Width,
  UINT Height,
  D3DFORMAT Format,
  BOOL DepthStencil,
  D3DFORMAT DepthStencilFormat,
  LPD3DXRENDERTOSURFACE * ppRenderToSurface
);

Parameters

pDevice
[in] Pointer to an IDirect3DDevice9 interface, the device to be associated with the render surface.
Width
[in] Width of the render surface, in pixels.
Height
[in] Height of the render surface, in pixels.
Format
[in] Member of the D3DFORMAT enumerated type, describing the pixel format of the render surface.
DepthStencil
[in] If TRUE, the render surface supports a depth-stencil surface. Otherwise, this member is set to FALSE. This function will create a new depth buffer.
DepthStencilFormat
[in] If DepthStencil is set to TRUE, this parameter is a member of the D3DFORMAT enumerated type, describing the depth-stencil format of the render surface.
ppRenderToSurface
[out, retval] Address of a pointer to an ID3DXRenderToSurface interface, representing the created render surface.

Return Values

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.

Requirements

Header: Declared in D3dx9core.h.