Creates an empty skin mesh object using a declarator.
HRESULT D3DXCreateSkinInfo( DWORD NumVertices, CONST D3DVERTEXELEMENT9 * pDeclaration, DWORD NumBones, LPD3DXSKININFO * ppSkinInfo );
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be: E_OUTOFMEMORY.
Use ID3DXSkinInfo::SetBoneInfluence to populate the empty skin mesh object returned by this method.
Header: Declared in D3dx9mesh.h.