D3DXCreateSkinInfo

Creates an empty skin mesh object using a declarator.

HRESULT D3DXCreateSkinInfo(
  DWORD NumVertices,
  CONST D3DVERTEXELEMENT9 * pDeclaration,
  DWORD NumBones,
  LPD3DXSKININFO * ppSkinInfo
);

Parameters

NumVertices
[in] Number of vertices for the skin mesh.
pDeclaration
[in] Array of D3DVERTEXELEMENT9 elements, describing the vertex format for the returned mesh.
NumBones
[in] Number of bones for the skin mesh.
ppSkinInfo
[out, retval] Address of a pointer to an ID3DXSkinInfo interface, representing the created skin mesh object.

Return Values

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be: E_OUTOFMEMORY.

Remarks

Use ID3DXSkinInfo::SetBoneInfluence to populate the empty skin mesh object returned by this method.

Requirements

Header: Declared in D3dx9mesh.h.

See Also

ID3DXSkinInfo::SetBoneInfluence