Creates an empty skin mesh object using a flexible vertex format (FVF) code.
HRESULT D3DXCreateSkinInfoFVF( DWORD NumVertices, DWORD FVF, DWORD NumBones, LPD3DXSKININFO * ppSkinInfo );
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Use ID3DXSkinInfo::SetBoneInfluence to populate the empty skin mesh object returned by this method.
Header: Declared in D3dx9mesh.h.