D3DXCreateSkinInfoFromBlendedMesh
Creates a skin mesh from another mesh.
HRESULT D3DXCreateSkinInfoFromBlendedMesh(
LPD3DXBASEMESH pMesh,
DWORD NumBones,
CONST D3DXBONECOMBINATION * pBoneCombinationTable,
LPD3DXSKININFO * ppSkinInfo
);
Parameters
- pMesh
- [in] Pointer to an ID3DXBaseMesh object, the mesh from which to create the skin mesh.
- NumBones
- [in] The length of the array attached to the BoneId. See D3DXBONECOMBINATION.
- pBoneCombinationTable
- [in] Pointer to an array of bone combinations. See D3DXBONECOMBINATION.
- ppSkinInfo
- [out, retval] Address of a pointer to an ID3DXSkinInfo interface representing the created skin mesh object.
Return Values
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be the following: E_OUTOFMEMORY.
Requirements
Header: Declared in D3dx9mesh.h.