Uses a left-handed coordinate system to create a mesh containing a teapot.
HRESULT D3DXCreateTeapot( LPDIRECT3DDEVICE9 pDevice, LPD3DXMESH * ppMesh, LPD3DXBUFFER * ppAdjacency );
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.
This function creates a mesh with the D3DXMESH_MANAGED creation option and D3DFVF_XYZ | D3DFVF_NORMAL flexible vertex format (FVF).
Header: Declared in D3dx9shape.h.