Creates a texture from a file.
HRESULT D3DXCreateTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DTEXTURE9 * ppTexture );
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following:
D3DERR_NOTAVAILABLED3DERR_OUTOFVIDEOMEMORYD3DERR_INVALIDCALLD3DXERR_INVALIDDATAE_OUTOFMEMORYThe compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXCreateTextureFromFileW. Otherwise, the function call resolves to D3DXCreateTextureFromFileA because ANSI strings are being used.
This function supports the following file formats: .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga. See D3DXIMAGE_FILEFORMAT.
The function is equivalent to D3DXCreateTextureFromFileEx(pDevice, pSrcFile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, ppTexture).
Mipmapped textures automatically have each level filled with the loaded texture.
When loading images into mipmapped textures, some devices are unable to go to a 1x1 image and this function will fail. If this happens, the images need to be loaded manually.
Note that a resource created with this function will be placed in the memory class denoted by D3DPOOL_MANAGED.
Filtering is automatically applied to a texture created using this method. The filtering is equivalent to D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER in D3DX_FILTER.
For the best performance when using D3DXCreateTextureFromFile:
Header: Declared in D3dx9tex.h.